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Attack
Head Skill Master:
Grants players using melee weapons higher accuracy, thus increasing the number of hits dealt to an opponent during any given time period. Because more of the player's hits will be successful, the player's opponent will incur more damage per any given time period. Stronger weapons also require higher levels of Attack in order to equip.
Strength
Head Skill Master:
During melee, higher strength increases a player's maximum potential damage to an opponent for each successful hit. Stronger member's weapons may also require higher levels to equip. Also gives access to various agility shortcuts.
Defense
Head Skill Master:
Allows players to wear stronger armor, as well as decrease their chance of being hit. A common misconception is that high Defence reduces the maximum possible damage taken during melee with an opponent's hit. However, because the chances of being hit are lower, the player will sustain less total damage during melee. When the player is hit, though, the full damage amount can be incurred.
Range
Head Skill Master:
Allows players to fight with arrows and other projectiles from a distance and increases a player's chance to hit when using ranged. Ranged weapons, armour and some other items require a certain ranged level. Also gives members access to various agility shortcuts.
Prayer
Head Skill Master:
Allows players to pray for assistance in combat, such as for stat boosts and immunity from attacks. Effects last until the player runs out of prayer points, or turns their prayers off. Can also be used to repair or bless gravestones. With a higher level you can also wear god robes and Temple Knight Armor.
Magic
Head Skill Master:
Allows players to cast spells, including teleports and enchantments, through the use of different types of runes. Increases magic-based attack accuracy and reduces the chance for magic-based attacks to hit you.
Runecrafting
Head Skill Master:
Allows players to make runes in special altars using tiaras, talisman staffs, or talismans, aiding in the Magic skill. Also a requirement to wield blast and surge boxes.
Construction
Head Skill Master:
Allows players to build a house and its contents. Portals are used to gain entry into the player's house, and to gain access to other houses, allowing you to gain access to some of the very useful, high level rooms and furniture.Some very popular and useful house features include Teleport Tabs and Portals, storing of many costumes, play-fighting other players, Gilded Altars for huge prayer training bonuses, and much more.
Dungeoneering
Head Skill Master:
Allows players to progress further down the dungeons of Daemonheim, unlocking access to exclusive weapons, treasures, monsters and areas. Relies on all non-member skills in F2P and all skills in P2P. Gives rewards only accessible through Dungeoneering.
Constitution
Head Skill Master:
Allows players to sustain more damage without dying. Your Life Points are ten times your Constitution level. All combat skills train Constitution at a rate of 1.33 experience per 10 damage done (with a few exceptions, eg, experience is not gained for any skill in the Stealing Creation activity).
Agility
Head Skill Master:
Allows players to use shortcuts and increases the rate at which energy recharges. Certain pieces of equipment such as the Crystal bow also requires certain agility levels to wield. It is also used to enhance several other skills, such as allowing the player to catch multiple fish at once.
Heriblore
Head Skill Master:
Allows players to clean herbs and to make potions which can be used to boost/restore skills. Certain potions also have other specific uses to players and are sometimes necessary for survival. Also the higher the herblore level, the more untradable and powerful potions the player can make.
Thieving
Head Skill Master:
Allows players to steal from market stalls, chests and certain non-player characters (and other players in Stealing creation) and to lockpick doors.
Crafting
Head Skill Master:
Allows players to craft items from raw materials, such as pottery, ranged armor, and jewellery.
Fletching
Head Skill Master:
Allows players to create projectiles (such as arrows, bolts, and darts) and bows/ crossbows which can be used for Ranged.
Slayer
Head Skill Master:
Allows players to kill certain monsters using tactics not used in normal combat. Useful in raising combat skills. Has the potential to give very rewarding drops unique to slayer monsters. It is also helpful in the mini-game Soul Wars.
Hunter
Head Skill Master:
Allows players to track, net, deadfall, snare, and trap animals for their hides, abilities and treasures. Some of the animals caught can be used in other skills. For example, Red Chinchompa can be used as a ranging weapon, and salamanders can be used as a weapon in all three attack styles.
Mining
Head Skill Master:
Allows players to obtain ores and gems from rocks found in some specific places. Ores can be used with the Smithing skill. Gems can be used with the Crafting skill.
Smithing
Head Skill Master:
Allows players to smelt ores that you mined into bars, and smith bars into armor, weapons, and other useful items.
fishing
Head Skill Master:
Allows players to catch certain fish using certain types of fishing gear. The fish can then be sold or cooked and eaten.
Cooking
Head Skill Master:
Allows players to cook food. The food can then be consumed to heal a player's life points. The higher the cooking level, the less chances of burning food.
Firemaking
Head Skill Master:
Allows players to light fires from logs, and light lanterns, and more. Players can cook on these fires created.
Woodcutting
Head Skill Master:
Allows players to cut down trees for logs, and to carve out canoes for transportation, or use them for making fires.
Farming
Head Skill Master:
Allows players to grow plants (such as fruits, vegetables, herbs, or trees) in certain patches across the world of RuneScape. Farming is notably very useful for collecting many common and rare herbs for Herblore.
Summoning
Head Skill Master:
Allows players to summon familiars and pets to enhance gameplay in both combat and non-combat skills. Certain familiars can also hold additional items, allowing players to hold more than 28 items, and allows for an expanded pet list.